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Mousicoot
Project Authors:
Jahangir Uddin, Johann Sampson, Nick Searley

Mousicoot was a 5 day Game Jam project created as part of UoP Game Jam 2014. It was created in the recently released Unreal Engine 4 (version 4.2). The idea was to create a simple but good-looking game in Unreal En...

Tags: 3d platformer unreal engine 4
SSTD Demo
Project Authors:
The Game Hermits

Created as part of a placement year at the University of Portsmouth; me and a few colleagues attempted to produce and commercially release a game but we only ended up with this unfinished product. Made using XNA Game Studio 4.0 (C#), it will likely be ported to different Middlewar...

Tags: 2d tower defence XNA
Tin Slug X
Project Authors:
Jahangir Uddin, Johann Sampson, Matt Blackburn, Nick Searley

Initially created as part of UoP Game Jam 2013, a couple of weeks of extra work went into this to finish it off and created in XNA Game Studio 4.0 (C#). The game design was heavily influenced by the Metal Slug series and it was a lot of fun getting this made!

Tags: 2d platformer shoot 'em up XNA
Tic Tac Toe
Project Authors:
Jahangir Uddin

Just a small game created for One Game A Month (May 2013). Made in Unity3D (C#) and allows for Networked play.

Tags: multiplayer online tic tac toe turn based unity3D
Space: Extra Large
Project Authors:
Jahangir Uddin, Mark Silvester

Another project created specifically for One Game A Month (April 2013) using Unity3D (C#). The aim of this project was to polish a game as much as possible, as a result “...

Tags: 3d bullet hell shoot 'em up unity3D
Weird Trails
Project Authors:
Johann Sampson, The Game Hermits

This game was initially created for UoP Game Jam 2012, an additional four weeks of work went into it to get it feature complete.

It is essentially a crazy spooky themed racing and vehicular combat game, with multiplayer (network) sup...

Tags: 3d multiplayer online racing unity3D vehicular combat
Rage on the Street 2
Project Authors:
Jahangir Uddin, Mark Silvester, Nick Searley

This project was created as part of One Game A Month (February 2013) using XNA Game Studio 4.0 (C#). The aim with this project was to create an improved version of Rage on the Street, attempting to stay true to the S...

Tags: #1GAM 2d beat-em-up one game a month XNA
Rage on the Street
Project Authors:
Jahangir Uddin

This was part of a second year programming project at the University of Portsmouth.

The game was created for the GBA (GameBoy Advance) and was played and recorded through the Visual Boy Advance emulator.

The objective of this project was to understand the processes i...

Tags: beat-em-up GBA
Bent Iron
Project Authors:
Jahangir Uddin, Jamie Phipps, Lewis Cranfield, Owen Jones, Richard Axtell

This project was part of a 1st Year group project at the University of Portsmouth. It involved being put into somewhat randomised groups (all groups had at least 1-2 programmers and 1-2 3D artists). Amongst my group, I was one of the programmers.

The aim of the project was ...

Tags: UDK vehicular combat